Earlier this week I got the chance to play on the upcoming Nintendo 3DS game, Super Mario 3D Land. Here are my impressions:
Having only just completed Super Mario Bros Wii a week ago (took me a long time right!!!) I was very keen to have the chance to try out the latest entry in the Mario series. The demo included four levels which were all easily completable in the allocated 15min. The four levels I tried out all showed great variety and really showed off the 3D effects of the 3DS to the max. Super Mario 3D Land appears to be a hybrid between the classic 3D (but not really 3D) Mario games, and the more traditional 2D side scrolling Mario games.
The first level of the demo was the very much traditional Mario style early level, nice and easy, very linear, very colourful and cheery. This level felt and looked very much like a traditional 2D Mario level, yet at the same time played out like a 3D level.In this level I also got to try out the Tanooki suit, this suit enabled Mario to jump like Yoshi, where would have to kick his legs in order to stay in the air. As it goes the Tanooki suit is a great addition to the game, and it makes it very easy to hit the top of the end of level flag pole and get that 1up.
The second level I tried was the fourth one in the options. This level was exactly the same as the wooden ship levels from Super Mario Bros 3, which this game bears a lot of resemblance to. The level was far more traditional than the first one, it seemed very 2D except it had depth to it, so rather than simply left to right, you would occasionally have to move Mario up or down, to dodge enemies or to jump from ship to ship. The level ended with a boss fight against one of the Bowser children, which played out as it always as, 3 jumps on the head to win.
Next was the underground level, and just like the previous one, felt very much 2D with some elements of 3D to add depth. It was also a good opportunity to try out the fire flower, which is actually a lot more difficult to use in this game, as you now have to actually aim it in the right direction, you can’t simply get away with spamming fireballs now.
The fourth level felt very much like a Super Mario 64 or Super Mario Galaxy level, it involved pressing switches which activated platforms which appeared for a limited time, which progress you through the level. Yet again, not too difficult, but it was a good opportunity to put the Tanooki suit to the test.
Super Mario 3D Land is released on the 18th November, and for all the Mario fans out there, or anyone in fact with a NIntendo 3DS it is definitely worth checking out on its release. Shame it collides with Legend of Zelda Skyward Sword, why would Nintendo put its two biggest franchises against each other?