One thing that sets Fire Emblem apart from other games is that when a character dies in battle, that is it for them; there are no Revives or Phoenix Downs. Some players will argue that this feature makes the tactical side of the game more realistic – indeed, a general who sends his troops into battle expecting every single one to return is beyond naive. The fact that I have to turn off my Ambassador copy of The Sacred Stones whenever one of my characters dies probably shows how unsuitable I am for strategising during wars.
However, it has been revealed by Official Nintendo Magazine that like in Fire Emblem: Hero of Light and Shadow, there will be a mode that will allow players to disable permanent deaths.
Official Nintendo Magazine also goes on to explain some more aspects about the story, such as your character (who as we recently reported, you customise yourself) has amnesia, but can still remember the name “Krom”, who is one of the main characters of the game and is the Prince of the Kingdom of Iris. Krom’s younger sister Rizu is said to have a sheltered life and does not know much about the world, so she can be selfish.
There are over 40 different “classes” for you to choose from – as you level up, you can change to higher classes. For example, Rizu is said to be a Sister. The game will also feature three difficulty levels – Normal, Hard and Lunatic (who’s betting that the death-toggle cannot be activated when playing Lunatic?).
What do you think about the game allowing us to disable permanent deaths? Perhaps real life needs this toggle too? =3.