Earlier this month. Square Enix revealed Bravely Default: For The Sequel, an updated version of the original 3DS game Bravely Default: Flying Fairy that is due out for release in Japan on 5th December. This updated version will be released in Europe later this year, as well as in North America next year, under the name Bravely Default: Where The Fairy Flies. The Japanese publication Famitsu recently had a chance to interview Tomoya Asano about the updated version, which revealed quite a few details:
Why “For The Sequel”?
Tomoya Asano explained that the reasoning behind this new subtitle is that during the development process of the original game, numerous demos were uploaded onto the Japanese Nintendo eShop, with fan reaction to features and mechanics in those demoes affecting the final product. For The Sequel is an extension of that desire – as the name suggests, a sequel is indeed in development and Tomoya has explained that a lot of the changes we are seeing in this updated version were made for the sequel, so this is almost like a chance for players to demo those new changes and give their feedback for the sequel.
What other changes are there?
Some of the changes that were originally announced included more save files, a difficulty mode and new story scenes. In this interview, Tomoya elaborated on more of the revisions from the original game. One notable newly announced feature is the ability to adjust the enemy encounter rate to your liking (which was noted that, combined with the new auto input feature and difficulty adjustments, can cut the length of the game from 70 hours to 30) . After launch of the original game, the developers held a “100 improvements” survey, during which they discovered that a lot of fans didn’t like the amount of back-tracking in the later part of the game, so that has been adjusted. In total, out of the 100 improvements, 80 of them were implemented (with 7 of the remaining being left out due to being impossible to implement). In regards to the story adjustments, Asano has said that there will be slight tweaks to the story to expand on characters from the original game.
Asano was fairly blunt in stating that he wishes for a new Bravely Default product to be released each year. Whether this means full games, or includes browser games like Bravely Default: Praying Brage has yet to be seen. Asano also stated that knowledge of Praying Brage isn’t needed for the sequel.
If you would like to read the full interview, it can be read here.