When the new The Legend of Zelda for Wii U was revealed at E3 this week, Nintendo Producer Eiji Aonuma talked about developing and breaking the conventions of the Zelda franchise. One area he highlighted was the open world aspect they were trying to achieve this time, but in an interview with Kotaku he has also been talking about the puzzle design; take a look below:
Jason Schreier (of Kotaku): I just have to slip in one question that a lot of people are wondering—Mr. Aonuma, you’ve talked a lot about changing traditions and shifting away from the series formulas. Can you give me one example of a tradition that people are familiar with in Zelda that you’ve changed in a big way for the new Zelda that you’re working on for next year?
Eiji Aonuma: “So you know we’ve talked a little bit today about the puzzle-solving element in Zelda, and how that’s kinda taken a different shape in Hyrule Warriors. But I think people have come to just assume that puzzle-solving will exist in a Zelda game, and I kinda wanna change that, maybe turn it on its ear.”
Aonuma continues: “As a player progresses through any game, they’re making choices. They’re making hopefully logical choices to progress them in the game. And when I hear ‘puzzle solving’ I think of like moving blocks so that a door opens or something like that. But I feel like making those logical choices and taking information that you received previously and making decisions based on that can also be a sort of puzzle-solving. So I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving within the Zelda universe.”
Whether this means deeply integrating puzzles into the new open world, we will have to wait and see. How would you like to see puzzles implemented in The Legend of Zelda for Wii U? Tell us on Facebook, Twitter, or in the comments below!