After the in-depth analysis of last week, we are going to switch to you, the community, this week! Tanuki Bridge asked you what features you most want to see in The Legend of Zelda for Wii U, now that you have seen the footage from the Nintendo Direct as well. Plenty of you contributed, and now we will run through the best replies!
Secrets and Side-Quests
Toby Thornton: “Lots of discoverable secret caves and areas with puzzles, combat and rewards for exploring. Non linear dungeon choices.”
Drew Dempsey: “Lots of side quests!”
Colin Wallace: “I want everything people have mentioned so far. If Nintendo was too create a Zelda game that has more side quests, more secrets, bigger world, more dungeons, etc. if these things are too be pulled off for the new game, the Zelda franchise would evolve into something even more magnificent.”
Dustin Payne: “I want them to have multiple towns that are filled with people. I’m tired of feeling like my RPGs and Zelda games are only filled with enemies.”
Michael Ingleton: “Mostly I want it to expand on what we think of as a Zelda game. Dungeons could be secondary like tombs in Tomb Raider. Side quests, places and people to discover, sections of the game only some people will encounter. A truly open world Zelda is what I want.”
Rodolfo Romero: “Something ambiguous and mysterious, without hand-holding like the first two NES Zeldas. I love how cryptic they were and the feeling of wonder as you discovered something, like you weren’t supposed to be there. I honestly wouldn’t mind if story were kept to a minimum, or the traditional items, songs, themes were absent. Perhaps that’s why I love Zelda 2 too much, it didn’t feel like the first one and didn’t use much of the laid ground at all.
I just want to lose myself in a world I know nothing about or how it’s supposed to work.”
Phil Myth: “Zelda‘s one of those games where I want the things I know I’m going to get; brilliantly designed dungeons/puzzles, an overworld that feels alive and expansive, and a gripping storyline.
I guess if there’s one thing I’d like to see implemented that isn’t a definite it would be time sensitive events. The inclusion of the day/night cycle with specific side quests happening at certain times a la Majora’s Mask would be awesome.”
Isamar M Flores R: “Non linear dungeon choices like in ALBW [A Link Between Worlds]”
James Best: “… I’d say more in-depth hidden, optional dungeons. Perhaps they could have a new sword, a piece of heart, or whatever. Maybe even reuse a boss with a new gimmick.”
Carlos Andres: “Touch controls”
Ryan Walker: “Touch controls like ZombiU where to can select from your inventory in real time would be great. A return of favorite previous items plus new ones to expand the experience. Maybe a system like Resident Evil where you only have a certain sized inventory so you need to choose specific load outs for the dungeon you want to tackle (and a [sic] NPC to offer hints about dungeons to let you know the essential items needed). And something that lets you send items back to your “box” if you pick up new items in the dungeon that put you over capacity.”
Michael Ingleton (again): “Optional motion controls for swordplay. 2 days ago I would never have said that but I started Skyward Sword yesterday and the sword controls are awesome. Optional though. Keep everyone happy”
Some More Alternative Ideas:
Bobby Pauls: “Just to add some spice I’d like a Metroid-Vania flare added. Where in example. The first dungeon you go in. There is an obvious wall you can blow up with a bomb. But you can’t get bombs until the second dungeon. Which if you go back to dungeon 1 you can explore a bit more. In dungeon 2 maybe there is a hook shot section that you can’t reach till later. So on and so forth. Thus giving a little more to each item you acquire. In the past typically if you got a hook shot it was key to that level and a few spots in the future. Or arrows etc.
But at the end of the day it doesn’t have to have it. I’d be fine with whatever they give me.”
People Seem to Like Linkle…
Josiah Byler: “Who wants Linkle?”
Josiah D. Repp: “Does Linkle count as a feature?”
Troels Milinda Just: “Linkle and co-op play (Not “helping player 1 out” like Mario Galaxy)”
So that’s what some of you want in The Legend of Zelda for Wii U! If you have anything else to add, do it in the comments below!